showing 3 games

namepublisher(developer)year arrow_downwarddescription
Drakan: The Ancients' Gates  Sony Computer Entertainment Europe (Surreal Software)2002In the ancient, decaying world of Drakan, the immortal Spirit Dragons are being held captive. Rynn, a brave female warrior, and Arohk, a fearless dragon, are called upon to save these spiritual leaders, as well as the last remnants of mankind. Embarking on an enchanted journey through eight vast, foreign environments, Rynn and Arohk use magical spells, resourcefulness, and more than 50 powerful weapons in their quest to save civilization. With an immersive story line, stunning graphics, and intense battles, Drakan: The Ancients' Gates places you within a world of magical creatures, mysterious lands, and courageous conquests.***[b]missing images:[/b] title and actual in-game screens (both on foot, riding arokh, possibly when fighting with bow and magic)***GTIN: [code]711719342229[/code]

Product ID: [code]SCES-50006[/code]***Unlike its predecessor, "Drakan 2" had actual role-playing elements thrown in, though only limited to gaining experience and selecting which of the three skills (melee, ranged or magic) you increased with time. This was refreshing, since you couldn't max her out on everything (not even two of 'em), so it paid to pick out one as your strongest skill and the others as nice backup plans :)

The game felt annoyingly claustrophobic to me compared to the previous game which had vast-ish locales with plenty of room to walk in any direction. With Drakan 2 this was changed for tighter areas that seemed to stop too soon in any direction for my liking. Even when flying with Arokh the areas were awfully tight and you had to contend with the other dragons for space in your aerial battles. Only in few places did you have sufficient room, compared to the previous game where you pretty much always had plenty of room (except maybe when you were flying in the tunnels, but that's a given). In Drakan 2 you're flying over "vast" deserts and whatnot, yet you have almost as much space as you had in some subterranean caverns in the previous game.

The joy of seeing, and playing as, Rynn and Arokh again were enough for me when I first played this game (actually years after it was quietly released), but the game is sadly not particularly outstanding despite being the successor of the best dragonriding game I've ever played (yet).***In the ancient, decaying world of Drakan, the immortal Spirit Dragons are held captive, as a fearsome alien race called the Desert Lords overrun the land. Rynn and Arokh return in this sequel to critially acclaimed Drakan: Order of the Flame to awaken the ancient Dragons of The Order and free the land from its oppressors.

Embarking on an enchanted journey through eight vast, foreign environments, Rynn and Arokh utilize magic spells, resourcefulness and more that 50 powerful weapons in their quest to save civilization. With an immersive storyline, stunning graphics and intense battles, Drakan: The Ancients' Gates places you within a world of magical creatures, mysterious lands and courageous conquests!
[Surreal]
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Star Ocean: Till the End of Time  Enix (tri-Ace)2003Only released in Japan, the North American and European releases are based on the [game=#156414]Director's Cut[/game].***Enjoy Square Enix's new gem and live the ultimate sci-fi epic odyssey overflowing with adventure, exploration and frenetic battles.

Planet Hyda IV, year 772 of the S.D. Calendar. For four hundred peaceful years, humans and aliens have co-existed. The influence of the Pangalactic Federation, which rules the planet, has continued to grow. But this peaceful planet has suddenly come under attack from an unknown space superpower.

Play as Fayt Leingod and his friend Sophia Esteed, who are brutally separated from Fayt's parents and forced to flee from the planet. Begin an emotional odyssey into the unknown to find their loved ones.
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Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
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